Darkest dungeon epic quest provisions8/29/2023 ![]() ![]() Revised Compilation ranked 20th greatest adventure of all time ĪC-ACcessory Modules is a series of accessory items for D&D (Basic/Expert/Companion/Master), many of which included mini-adventures. They can also form an extended campaign following T and followed by G.Īerie of the Slave Lords - 1st Ed. Module codes in brackets indicate implied codes either by earlier advertising or place in a series some of these modules did not actually have codes printed on the cover.Ī-Aerie of the Slave Lords is a linked campaign of four AD&D (1st Ed.) modules created for Gen Con XIII and set in Greyhawk. Note: There is considerable overlap caused by the transition period and early pre-advertising for some modules. Modules made after the code system was dropped (1993–2000) are displayed in alphabetical order. ![]() The coded modules (1992–1995) are listed by module code. The modules listed here are in three separate lists of official TSR Dungeons & Dragons modules only. Adventures for various campaign settings are listed in different articles, including Forgotten Realms, Dragonlance, Greyhawk, Mystara, Kara-Tur, Spelljammer, Ravenloft, Al-Qadim, Dark Sun, Planescape, Birthright, and Eberron. For description and history of Adventures/Modules see Adventure ( D&D). For a list of published 3rd, 4th, and 5th Edition Adventures see List of Dungeons & Dragons adventures. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. A module in Dungeons & Dragons is an adventure published by TSR. ![]()
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